

 LIGHT
LIGHT 9
                            9Arcanite Magician/Assault Mode
- ATK: 
- 900 
- DEF: 
- 2300 
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy all cards your opponent controls. When this card on the field is destroyed, you can Special Summon 1 "Arcanite Magician" from your Graveyard.


 EARTH
EARTH 4
                            4Assault Beast
- ATK: 
- 1900 
- DEF: 
- 1200 
You can discard this card to the GY; add 1 "Assault Mode Activate" from your Deck to your hand.


 EARTH
EARTH 4
                            4Assault Mercenary
- ATK: 
- 1800 
- DEF: 
- 300 
Once per turn, you can return 1 "Assault Mode Activate" from your hand or Graveyard to the Deck to destroy 1 Spell or Trap Card your opponent controls.


 EARTH
EARTH 4
                            4Assault Sentinel
- ATK: 
- 1600 
- DEF: 
- 800 
You can Tribute this card; Special Summon 1 monster from your hand or Deck that specifically lists "Assault Mode Activate" in its text, except "Assault Sentinel", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can target 1 face-up monster you control; reveal 1 Synchro Monster in your Extra Deck, and if you do, the targeted monster's Type and Attribute become the same as the revealed monster's, until the end of this turn. You can only use each effect of "Assault Sentinel" once per turn.


 DARK
DARK 10
                            10Colossal Fighter/Assault Mode
- ATK: 
- 3300 
- DEF: 
- 1500 
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, you can send up to 2 Warrior-Type monsters from your Deck to the Graveyard. All monsters your opponent controls lose 100 ATK for every Warrior-Type monster in your Graveyard. When this card on the field is destroyed, you can Special Summon 1 "Colossal Fighter" from your Graveyard.


 FIRE
FIRE 8
                            8Doomkaiser Dragon/Assault Mode
- ATK: 
- 2900 
- DEF: 
- 2000 
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, Special Summon any number of Zombie-Type monsters from either player's Graveyard(s) to your side of the field. Those monsters' effects are negated, and they are destroyed during the End Phase this turn. When this card on the field is destroyed, you can Special Summon 1 "Doomkaiser Dragon" from your Graveyard.


 EARTH
EARTH 11
                            11Hyper Psychic Blaster/Assault Mode
- ATK: 
- 3500 
- DEF: 
- 3000 
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". If this card battles a monster, at the end of the Damage Step, inflict damage to your opponent equal to that monster's DEF and gain Life Points equal to its ATK. When this card on the field is destroyed, you can Special Summon 1 "Hyper Psychic Blaster" from your Graveyard.


 WIND
WIND 3
                            3Night Wing Sorceress
- ATK: 
- 1300 
- DEF: 
- 1200 
You can activate "Assault Mode Activate" the turn it is Set.


 DARK
DARK 10
                            10Red Dragon Archfiend/Assault Mode
- ATK: 
- 3500 
- DEF: 
- 2500 
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". If this card attacks, destroy all other monsters after damage calculation. When this card on the field is destroyed, you can Special Summon 1 "Red Dragon Archfiend" from your Graveyard.


 WIND
WIND 10
                            10Stardust Dragon/Assault Mode
- ATK: 
- 3000 
- DEF: 
- 2500 
Cannot be Normal Summoned/Set. Must first be Special Summoned with "Assault Mode Activate" and cannot be Special Summoned by other ways except by its own effect. When a card or effect is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY. When this card on the field is destroyed: You can target 1 "Stardust Dragon" in your GY; Special Summon that target.


 DARK
DARK 2
                            2Synchro Fusionist
- ATK: 
- 800 
- DEF: 
- 600 
If this card is sent to the Graveyard as a Synchro Material Monster, you can add 1 Spell Card from your Deck to your hand with "Polymerization" or "Fusion" in the card name, except "Diffusion Wave-Motion".


 EARTH
EARTH 12
                            12T.G. Halberd Cannon/Assault Mode
- ATK: 
- 4500 
- DEF: 
- 4500 
Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". You can only use each of the following effects of "T.G. Halberd Cannon/Assault Mode" once per turn. ● When your opponent would Summon a monster (Quick Effect): You can negate the Summon, and if you do, banish that monster and all Special Summoned monsters your opponent controls. ● When this card on the field is destroyed: You can target 1 "T.G. Halberd Cannon" in your GY; Special Summon it, ignoring its Summoning conditions.


 WIND
WIND 10
                            10Dragon Knight Draco-Equiste
- ATK: 
- 3200 
- DEF: 
- 2000 
1 Dragon-Type Synchro Monster + 1 Warrior-Type monster Must first be Fusion Summoned. Once per turn: You can target 1 Dragon-Type Synchro Monster in the Graveyard; banish that target, and if you do, until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. While this card is in Attack Position, your opponent takes any effect damage you would have taken from their card effects, instead.


 EARTH
EARTH 10
                            10Gaia Drake, the Universal Force
- ATK: 
- 3500 
- DEF: 
- 2800 
1 "Gaia Knight, the Force of Earth" + 1 non-Effect Synchro Monster This card cannot be targeted by, or destroyed by, the effects of Effect Monsters.


 LIGHT
LIGHT 10
                            10Supreme Arcanite Magician
- ATK: 
- 1400 
- DEF: 
- 2800 
1 Spellcaster-Type Synchro Monster + 1 Spellcaster-Type monster This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). When this card is Fusion Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. Once per turn, you can remove 1 Spell Counter from your side of the field to activate 1 of the following effects: ● Select 1 card on the field, and destroy it. ● Draw 1 card.


 LIGHT
LIGHT 10
                            10Ultimate Axon Kicker
- ATK: 
- 2900 
- DEF: 
- 1700 
1 Psychic-Type Synchro Monster + 1 Psychic-Type monster This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). This card cannot be destroyed by card effects. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys an opponent's monster by battle and sends it to the Graveyard, you gain Life Points equal to the destroyed monster's ATK.


 LIGHT
LIGHT 7
                            7Arcanite Magician
- ATK: 
- 400 
- DEF: 
- 1800 
1 Tuner + 1+ non-Tuner Spellcaster monsters If this card is Synchro Summoned: Place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from your field, then target 1 card your opponent controls; destroy that target.


 FIRE
FIRE 6
                            6Doomkaiser Dragon
- ATK: 
- 2400 
- DEF: 
- 1500 
"Plaguespreader Zombie" + 1 or more non-Tuner Zombie-Type monsters When this card is Special Summoned: You can target 1 Zombie-Type monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, but destroy it when this card leaves the field.


 EARTH
EARTH 6
                            6Gaia Knight, the Force of Earth
- ATK: 
- 2600 
- DEF: 
- 800 
1 Tuner + 1 or more non-Tuner monsters


 EARTH
EARTH 9
                            9Hyper Psychic Blaster
- ATK: 
- 3000 
- DEF: 
- 2500 
1 Tuner + 1 or more non-Tuner Psychic-Type Monsters If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. At the end of the Damage Step, if this card attacked a Defense Position monster and that monster's DEF is lower than this card's ATK (use its original values if the other monster is no longer on the field): Gain LP equal to the surplus.


 DARK
DARK 8
                            8Red Dragon Archfiend
- ATK: 
- 3000 
- DEF: 
- 2000 
1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.


 WIND
WIND 8
                            8Stardust Dragon
- ATK: 
- 2500 
- DEF: 
- 2000 
1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


 EARTH
EARTH 12
                            12T.G. Halberd Cannon
- ATK: 
- 4000 
- DEF: 
- 4000 
1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a monster(s) would be Summoned: You can negate the Summon, and if you do, destroy that monster. This card must be face-up on the field to activate and to resolve this effect. When this card is sent from the field to the Graveyard: You can target 1 "T.G." monster in your Graveyard; Special Summon that target.


 FIRE
FIRE 2
                            2Arcane Apprentice
- ATK: 
- 1000 
- DEF: 
- 400 
If this card is sent to the Graveyard for a Synchro Summon, you can add 1 "Assault Mode Activate" from your Deck to your hand.


 DARK
DARK 1
                            1Psi-Reflector
- ATK: 
- 400 
- DEF: 
- 300 
If this card is Normal or Special Summoned: You can add 1 "Assault Mode Activate", or 1 card that specifically lists "Assault Mode Activate" in its text, from your Deck to your hand, except "Psi-Reflector". You can reveal 1 "Assault Mode Activate" in your hand, then target 1 monster in your GY that specifically lists "Assault Mode Activate" in its text, except "Psi-Reflector"; Special Summon it, and if you do, increase its Level by 1 to 4. You can only use each effect of "Psi-Reflector" once per turn.


 Spell
Spell Quick
                        QuickAssault Mode Zero
Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster from your hand whose name includes the Tributed monster's name. (This is treated as a Special Summon with "Assault Mode Activate".) During your Main Phase: You can banish this card from your GY; Set 1 "Assault Mode Activate" directly from your hand or Deck. It can be activated this turn. You can only use each effect of "Assault Mode Zero" once per turn.


 Spell
Spell Quick
                        QuickAssault Overload
Tribute 1 "/Assault Mode" monster. Inflict damage to both players equal to its Level x 200.


 Spell
Spell Quick
                        QuickAssault Revival
Remove from play 1 "Assault Mode Activate" from your Graveyard. Destroy all monsters you control and Special Summon 1 "/Assault Mode" monster from your Graveyard, ignoring its Summoning conditions. Its effect(s) is negated, and it cannot be Tributed. If it is removed from the field, remove it from play.


 Spell
Spell Normal
                        NormalAssault Teleport
Return 1 "/Assault Mode" monster from your hand to the Deck. Draw 2 cards.


 Spell
Spell Normal
                        NormalMiracle Synchro Fusion
Remove from play, from your side of the field or your Graveyard, the Fusion Material Monsters listed on a Fusion Monster Card that lists a Synchro Monster as a Fusion Material Monster, and Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.) If this Set card is destroyed by your opponent's card effect and sent to the Graveyard, draw 1 card.


 Trap
Trap Counter
                        CounterAssault Counter
Activate only while you control an "/Assault Mode" monster. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect and destroy it.


 Trap
Trap Normal
                        NormalAssault Mode Activate
Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position.


 Trap
Trap Normal
                        NormalAssault Reboot
Tribute 1 "/Assault Mode" monster; Special Summon 1 "/Assault Mode" monster from your Deck with a different name in Defense Position, ignoring its Summoning conditions. You can banish this card from your GY, then target any number of cards in your GY, with different names, that are "Assault Mode Activate" and/or specifically list "Assault Mode Activate" in their text, except "Assault Reboot"; shuffle them into the Deck. You can only use each effect of "Assault Reboot" once per turn.


 Trap
Trap Normal
                        NormalAssault Slash
Activate only while you control an "/Assault Mode" monster. Destroy all face-up monsters on the field.
 
                        




































